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Answer by max98

Both the things are possible either you go with multiple material per game object or multiple texture per material. But when it comes to performance i suggest to minimize the material as much you can...

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Answer by max98

You can add a gui button for pausing the game. When press stop all the update function associate with the game-loop. For example: GamePause = false; void OnGUI(){ if(GamePause){ GUI.Label(new...

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Answer by max98

Both the things are possible either you go with multiple material per game object or multiple texture per material. But when it comes to performance i suggest to minimize the material as much you can...

View Article

Answer by max98

You can add a gui button for pausing the game. When press stop all the update function associate with the game-loop. For example: GamePause = false; void OnGUI(){ if(GamePause){ GUI.Label(new...

View Article
Browsing index pages (4 articles)


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